![]() ![]() As this touched upon the core mechanic of the game, there were a lot of technical hurdles to overcome to remove the limit completely. We spent hours discussing how to deliver the best experience for all our players including those who liked or did not mind the turn limit. After a brief moment of shock, my team and I got to work. After a short celebration, we scrambled to gather all the feedback and suggestions that poured in from various channels.Īs you may know, the set turn limit was the hottest topic after launch, which I had not anticipated at all. It’s been a really wild, eye-opening couple of weeks since the game launched on October 12th. Now, here’s a word about this patch from Jin Sang Kim, our Creative Director of Lost Eidolons. You will be prompted to download the patch the next time you open Lost Eidolons. Please note that if you are playing at this time, your game will not be interrupted. We are releasing version GM1.01.00.R308 to apply the following fixes and improvements outlined in the Two-Week Recap. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |